
La escena de la película se convierte en una maqueta isométrica en miniatura.
Fuente: @Arminn_AiTransform cinematic scenes into hyper-realistic isometric miniature dioramas with the Gempix2 and Nano Banana 2 models. Perfect for visualizing film sets, architectural concepts, or creating unique digital art assets. Try keywords like "miniature diorama" and "cutaway view" for optimal results.
Prompt 1
A hyper-realistic isometric miniature diorama encased in a cubic enclosure.
Structure: The cube features two solid back walls [describe the texture/material of the back walls, e.g., textured with brick, wood paneling, forest greenery, stone blocks] forming the [describe the setting type, e.g., urban backdrop, cozy room corner, dungeon cell], and two transparent glass front walls, creating a perfect cutaway view. The entire scene is strictly contained within this cube.
Inside the cube is [SCENE DESCRIPTION: Describe the specific iconic movie scene environment. Mention key props, furniture, floor texture, and specific clutter that makes the scene recognizable].
Character: A photorealistic miniature person, representing [ACTOR NAME] as [CHARACTER NAME]. They are wearing [describe the iconic outfit/costume in detail]. The character is [ACTION: describe their pose/action, e.g., sitting, dancing, standing], with a [EXPRESSION] expression. [Optional: mention any specific hand-held props].
Materials & Textures: All elements feature hyper-realistic textures (e.g., [list 2-3 specific textures relevant to the scene, e.g., weathered wood, velvet fabric, rusted metal]). It looks like a masterfully crafted, museum-quality miniature model.
Lighting: [ATMOSPHERE NAME]: [describe light sources and mood, e.g., warm golden sunlight, harsh fluorescent light, moody noir shadows], creating cinematic depth within the glass enclosure.
Background: A clean, solid neutral grey background completely isolating the cube. No table texture, no blurred room surroundings, no external clutter.
Camera: A detailed macro photograph from a slightly elevated isometric three-quarter view, centering on the front glass corner. High aperture to keep the entire miniature in focus.
Prompt 2
一个超逼真的等距微缩模型,被放置在一个立方体外壳内。
结构:这个立方体由两面实心后墙(描述后墙的纹理/材质,例如砖块、木板、森林绿植、石块)构成(描述场景类型,例如城市背景、舒适的房间角落、地牢牢房),以及两面透明玻璃前墙组成,形成完美的剖面视图。整个场景完全包含在这个立方体内。
立方体内部是[场景描述:描述特定的标志性电影场景环境。提及关键道具、家具、地板纹理以及使场景易于识别的特定杂物]。
角色:一个逼真的微缩人偶,代表[演员姓名]饰演的[角色姓名]。他/她身着[详细描述标志性服装/戏服]。角色处于[动作:描述其姿势/动作,例如:坐着、跳舞、站立]状态,表情为[表情]。[可选:提及任何特定的手持道具]。
材质与纹理:所有元素均采用超逼真的纹理(例如,列出 2-3 种与场景相关的具体纹理,例如,风化的木材、天鹅绒织物、生锈的金属]) 。它看起来像一个精心制作的博物馆级微缩模型。
照明:[氛围名称]: [描述光源和氛围,例如,温暖的金色阳光、刺眼的荧光灯、阴郁的黑色阴影],在玻璃罩内营造电影般的深度。
背景:干净、纯色的中性灰色背景,完全衬托出立方体。没有桌面纹理,没有模糊的房间环境,也没有外部杂物。
相机:采用略微抬高的等距四分之三视角拍摄的精细微距照片,焦点位于前玻璃角。使用大光圈以确保整个微缩模型清晰对焦。
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